Monkey madness

monkey madness

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Monkey madness -

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Monkey Madness Video

[OSRS] Monkey Madness 2 quest guide (low/med levels)

Can you sort it all out and unveil the culprits of this scheme? This adventure will be unlike any you've ever faced before.

Must be able to defeat a Level Jungle Demon. Level 43 Prayer is highly recommended. You get 35k experience in the 2 skills of your choice and 20k experience in the other two skills you didn't choose.

Speak to King Narnode and learn that he has a new quest for you. He will tell you that Glough has been replaced and you now must deliver a Seal to the King's Royal Guard.

Travel north to the shipyard and talk with G. Caranock who is in the southern building inside the shipyard.

He will tell you that the Royal Guard might have been blown off course by some winds. If you do not already have monkey bones or monkey corpse from Karamja, you may kill a monkey right next to the glider landing point to obtain one.

Go back to King Narnode and tell him what Caranock said. He will give you Narnode's orders and tell you to speak to Daero, who can be found at Blurberry's Bar on the second floor of the Grand Tree, on the east side.

Ascend up to the second floor, and talk to Daero near Blurberry Bar. Go through all the chat options and then tell him you're prepared to leave. He will blindfold you and take you to a glider hangar.

Make sure you have plenty of antipoison and food before moving on to the next steps. There's also a bank on the same floor that you can access.

Talk to Daero again who will introduce you to Waydar. Ask Waydar why the gliders are folded and he will tell you that they are locked with a code, which happens to be a sliding puzzle you have to solve See solution below.

Do this by operating the Reinitialisation Panel to the south-east. Players can take some Spare controls from the nearby crate to view the solution.

If you logout half way through the puzzle, you will have to start all over. Alternately, pay K coins to Glough, who resides in a Tree house located eastern side of Tree Gnome Stronghold, north of the Agility course, up a ladder.

The screen will change and the gliders will fold out and stand ready. Now you are ready to go. Talk to Daero then Waydar and you will fly to the isle where the 10th guard crashed, known as Crash Island.

You will find a member of the 10th squad named Lumdo. Ask Lumdo to sail you to Ape Atoll, but he will refuse to take you. Talk to Waydar about convincing him, and then talk to Lumdo once again who will now take you to Ape Atoll.

Be careful of poisonous scorpions nearby. They are capable of dealing high damage to players. Here is a map of Ape Atoll. You may have to use this map as a reference for multiple steps.

Once you arrive on Ape Atoll, travel north-west until you find a cliff. Follow this west, when the cliff turns, head that way North. You will be attacked by a lot of arrows when you reach the Ape Atoll gate, so it is advised to turn on the Protect from Missiles prayer.

Eventually you will lose consciousness. On your way you'll also come across aggressive poisonous Snakes Level 24 , Scorpions Level 38 , and Jungle spiders, who will attack you regardless of your combat level.

You will end up in a cell in the Jail with three members of the 10th guard, who will talk for a little while.

There are Monkey guards outside. Do not get to close to them stay back from the cage walls, otherwise you will be dealt heavy damage when a guard walks by.

One of them will patrol 2 times then go to the switch room and switch with his partner. Your only chance to escape is when he heads to that room.

Pick the lock and run out to the grass area north of the jail where Karam is located. Talk to Karam once you have reached the grass area.

Beware that if you want to pick the lock beforehand and wait outside on the left of the cell, you may do so. However, there is a level 1 spider near the cage that will keep attacking you in an attempt to poison you.

Secondly, do not talk to any monkeys except for Hafuba , doing so will send you back to jail. Now you must speak to the sergeant, Garkor.

Head south from Karam until you reach south of the temple. Then go east through the tall grass. Do not walk past the Elder guard, if you do he will put you back in jail.

When you see the house south of the temple, you will find the sergeant on the east side of it. Speak to him, he will tell you that you will have to make an alliance with the monkey king and speak to Zooknock in a tunnel.

You now have to access a house, filled with crates south of the statue in the middle of the city refer to the map above. Head north, then rush towards west to the grass with Protect from Missiles prayer on.

Continue west behind the buildings in the grass until you reach the bamboo like doorway. You must stay in the dark brown area of the floor once inside the house.

Stay in the grass as much as possible; do not run too long, even with protect from missiles prayer on. Search the stacked crates near the trapdoor.

Take the Monkey Dentures you find in the crate. Now search the most south-eastern crate, and select the yes option, after which you will end up in a cave - you may also take damage if you have less than 50 Agility.

Do not go near the trapdoor, or else the sleeping monkey guard will wake up and summon its fellow guards to send you back to jail. Travel to the north-west part of this cave, and search the crates to obtain the M'amulet mould.

You may now teleport to the mainland if you need to restock or restore prayer points. Each crate has a specific item in it, if the Monkey Amulet mould isn't in one, check the next crate.

Gold bar, Monkey Dentures, M'amulet mould, Ball of wool, 5 Bananas obtainable during quest , Plank obtainable during quest , Antipoison potions, Energy potions, and Food.

Find your way back to the Grand Tree. Climb up the ladder and speak with Daero to go to the hangar again. Then talk to Waydar and then to Lumdo.

Once on Ape Atoll proceed into the dungeon just west of the little boat. If you do not have a plank then go to the house in the south-west corner of the island and pick up a plank from there.

Once inside the tunnel, the best way to get through to the end is by ignoring all the monsters Auto-retaliate off , spikes, and wall traps.

Just watch out for the claw traps and use your plank on them. Run to the end of the tunnel until you find three gnomes: Zooknock, Waymottin and Bunkwicket.

Low level players are advised to turn on their Protect from Melee prayer and keep running at all times. Eat food when you have low health, drink antipoisons when you are poisoned, and drink energy potions when you are running out of energy.

Speak with the Mage gnome, Zooknock. In exchange for these items he will give you an "Enchanted Bar" and the M'amulet mould back. Teleport out and travel back to Ape Atoll or leave the tunnels the way you came in.

Follow the path as you did when first coming to Ape Atoll, until you get shot down again and you end up in jail. Escape from the cell as before and head east towards the temple door.

Now you need to go down the trapdoor to the east in the temple past Level Monkey Guards. It is advised to turn on Protect from Melee to avoid the Monkey Guards' attacks.

These guards are high levelled and may surround you, preventing movement, and a non-magical escape. An easy way to get to the trap door is to go upstairs in the temple where there are very few guards.

There will be a ladder leading back downstairs right next to the trapdoor. Once you've descended down, quickly use the Enchanted Bar with either wall of flame, then use your Ball of wool with the amulet to make a M'speak amulet amulet.

He will give you Narnode's orders and tell you to talk to Daero. Climb the ladder next to King Narnode up one level and go east to find Daero on the same platform as Blurberry's bar.

Talk to Daero on the same platform as Blurberry's bar and he will take the orders, informing you of a secret mission the King has assigned you to.

Ask him all of the questions and eventually you will be given the option to leave. He will then blindfold you and take you to a glider hangar.

Talk to Daero one more time and he will introduce you to your pilot, Waydar. Talk to Waydar and ask him all of the questions. He'll tell you the gliders can't be unfolded until reinitialisation has been completed, which is locked by a code.

Head south and operate the Reinitialisation Panel to start the puzzle. The code happens to be a sliding puzzle that you have to solve See solution below.

You can skip the puzzle if you have k gp by paying Glough , who is located in his tree house southeast of the Grand Tree in the Tree Gnome Stronghold.

If you logout half way through the puzzle, you will have to start all over. For extra help with solving the puzzle, See here.

The screen will change and the gliders will fold out and stand ready. Now you are ready to go. Talk to Daero and Waydar and you will fly to the isle where the 10th guard crashed, known as Crash Island.

You will find a member of the 10th squad named Lumdo. He will not trust you at first, until you show him the Royal seal. He will update you on the current situation.

When you ask him to sail you to Ape Atoll , he will refuse. Talk to Waydar about convincing him. Lumdo will now take you to Ape Atoll. While you are sailing, a cutscene will occur back at the Karamja Shipyard.

Here is a map of Ape Atoll. You may have to use this map as a reference for multiple steps. Once you arrive on Ape Atoll , travel northwest until you find a cliff.

Follow this west and north. You will be hit by a lot of arrows, so it is advised to turn the protect from missiles prayer on. Eventually one will poison you and you will lose consciousness.

You will end up in a cage in the Jail with three members of the 10th guard, who will talk for a little while. There are Monkey guards outside. Do not get to close to them stay back from the cage walls, otherwise you will be dealt up to damage when a guard walks by.

One of them will patrol past your cage, then go to the switch room and switch with his partner. Your only chance to escape is when he heads to that room.

Pick the lock and run out to the grass area where Karam is located refer to the map below. Talk to Karam once you have reached the grass area.

If you want to pick the lock beforehand and wait outside on the left of the cage you can do so. However, there is a level 1 spider near the cage that will keep attacking you in an attempt to poison you.

If you go on the south side of the Jail, the Monkey archers will attack you. Do not talk to any monkeys except for Hafuba ; doing so will return you to jail.

Now you must speak to the Sergeant, Garkor. Head south from Karam until you are south of the temple, then go east through the tall grass.

Do not walk past the Elder guard , if you do he will put you back in jail. When you see the house south of the temple, you will find the sergeant on the east side of it.

Speak to him, he will tell you that you will have to make an alliance with the monkey king and speak to Zooknock in a tunnel.

You now have to access a house filled with crates, south of the statue in the middle of the city refer to the map above. You must stay in the dark brown area of the floor once inside the house.

Stay in the grass as much as possible; do not run too long, even with the protect from missiles prayer on.

Search the crates near the trapdoor You cannot go near the trap door or the guard will send you back to jail.

Take the Monkey dentures you find in the crate. Make sure you get the Dentures before moving on to the next step. Now search the most southeastern crate, reply with Yes and you will end up in a cave be careful because it will damage you.

Go to the northwest corner once in the cave see upper part of the map below and search the crates to find the Monkeyspeak amulet mould.

Now teleport to the mainland. Each crate has a specific item in it, if the Monkeyspeak amulet mould isn't in one, check the next crate.

Items needed for next part: Find your way back to the Tree Gnome Stronghold. Speak with Daero to go to the hangar again. Then talk to Waydar and then to Lumdo.

Once on Ape Atoll proceed into the dungeon just west of the little boat. Low level players It is recommended that you bring prayer and agility potions, depending on your prayer and agility levels.

Inside the tunnel, the best way to get through to the end is to ignore all the monsters Auto-retaliate off , spikes, and wall traps.

Just watch out for the claw traps and use your plank on them. Run to the end of the tunnel until you find three gnomes. Low level players Turn on your Protect from Melee prayer and keep your run on at all times.

Eat food when you have low health, drink antipoisons when you are poisoned, and drink energy potions when you are running out of energy.

Be sure to bring plenty of antipoison: Speak with the Mage gnome, Zooknock. After the conversation, use the Gold bar , Monkey dentures , and Monkeyspeak amulet mould with Zooknock.

In exchange for these items he will give you an " Enchanted Bar " and the Monkeyspeak amulet mould back. Teleport out and travel back to Ape Atoll or leave the tunnels the way you came in.

Follow the path as you did when first coming to Ape Atoll , until you get shot down again and you end up in jail.

Get out of jail, as before and make your way to where you found Karam. You can recharge your prayer points at the altar inside of the temple.

An easy way to get to the trap door is to go upstairs in the temple where there are very few guards. There will be a ladder leading back downstairs right next to the trapdoor.

Climb down the trapdoor with Protect from Melee on , which is located on the east side of the temple. Once inside the lower temple, go northeast to the large fire pit.

Use the Enchanted bar with the fire, then use your ball of wool with the amulet to make a Monkeyspeak amulet Strung.

Teleport to the bank if needed at this point. Then make your way back to the jail on Ape Atoll and break out again.

Go west from the jail to the banana garden once you have reached the safety of the jungle grass near Karam.

The banana garden is between two buildings. There is an entrance to the garden at its northeast corner, that leads to a corridor.

Search the trees to get 5 Bananas or bring your own , but make sure you are not seen by the Monkey's aunt. The Monkey's Aunt patrols in a loop.

Only enter the banana garden when she exits the south gate. When she returns or is about to return to the garden through the west gate, run into the corridor to the north-east so that the aunt doesn't see you.

Wear your Monkeyspeak amulet , then talk to the Monkey child , while avoiding the Monkey's Aunt. Tell him that you are his uncle This may take several tries.

He will tell you that his aunt has asked him to collect 20 Bananas. Speak with him again and give him 5 Bananas He doesn't count very well.

Wait for the Monkey's aunt to make another loop, then speak to him again. He will give you the Monkey talisman The toy. Teleport off the island.

If you lose the Monkey talisman , you can speak to the Monkey child again to get a new one. Use the Monkey talisman and monkey part with Zooknock to get a Monkey Greegree.

A cutscene will occur showing Caranock and Waydar. When you equip this Monkey Greegree , you will turn into a Karamja monkey and no longer be attacked on Ape Atoll.

Equip your Monkeyspeak amulet and Monkey greegree , then leave the tunnel teleport or walk. Go northwest, following the cliff until you see a gate where the Monkey Archers normally shoot you down.

Go through the gate and head to the east, then speak to Garkor , the Sergeant, south of the temple refer to the Map above. Afterwards, speak to the Elder guard right by the sergeant.

He will not let you through and tells you to speak to Kruk. To get to Kruk , travel west of the town gate and climb the hill from the southwest to the highest point.

Climb up the ladder, cross the bridge, and go down the next ladder to speak to Kruk. Kruk will take you to Awowogei , the monkey king. Speak with Awowogei and ask him for an alliance.

He will tell you to rescue a monkey from Ardougne Zoo. Talk to the Elder guard south of the throne, to leave Awowogei's house when you have finished talking with him.

Teleport to Ardougne and head over to the zoo you will need to unequip the Monkey Greegree to do this.

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